This is one of the things that bugs me with modern MMOFPS games.  You know, the “you start off at lvl 1 with a BB gun and have to work up to the mobile suit with laser shark launchers” thing.  My thoughts would be, if you are going to invade some sort of area or take a checkpoint, you’d want to gear out all of your soldiers.  But then again, I’m guessing that would make for a boring progression.  As with MMORPGs, you’d want to work hard to unlock or find certain abilities or equipment to make you even more uber.  This is a tried and true system that has carried all modern mmorpgs through the last decade.  And I can understand that in terms of the FPS world, but you don’t really see the rpg element of progression in the fps realm.  It’s actually more akin to the pvp systems, like you put your time in and you get to unlock weapons/equipment, rather than something like WoW arenas where you need to have won a certain number of things to improve your rating.  But there’s the other end of that I suppose, where better gear gives you an edge… which by very definition, removes any kind of competitiveness from the system.  Games that do this force an imbalance towards veteran gamers; which goes back to my original point…